The Thought Leadership Programs
The program aims to support and develop the educational process through capacity building programs, by provision of learning resources for all, creation of educational spaces, investment in scientific and educational applications, as well as supporting various scientific and educational activities.
The support is primarily focused on programs that address students' needs and develop their skills.
- Scientific Research Conferences
AHSF recognizes that research leads to knowledge, which steers solutions and innovations especially when the results of the researches are discussed in open forums instigating feedback and reviews.
Applicants are encouraged to submit projects to carry out scientific conferences that (1) provide recommendations (2) identify opportunities
Eligible applications should be in the form of Facilitating scientific research conferences that include undergraduate students which discuss:
- STEAM (Science, Technology, Education, Arts and Mathematics research papers. Such conferences must have expert research knowledge.
- different uses and applications of STEAM.
AHSF requires the participation of students in advanced conferences, and not limited to teaching staff or postgraduate students.
- Scientific Activities
AHSF understands the need for various methods of engagement with children in order to deliver the message. By creating different activities and encouraging children to learn and enjoy learning, we aim to stimulate their brains and connect science with fun.
Applicants are encouraged to submit projects that involve children in different activities that are impactful and aimed at children (age 6-16) that can be in the form of:
- Scientific competitions that stimulate critical thinking and stimulate scientific competition between groups to expose them to as much information as possible.
- Scientific exhibitions that demonstrates the introduction of prototypes and/or important/ new scientific applications and models.
- Educational boot-camps that teach critical and creative thinking among children and young people around scientific subjects, as well as enhancing their leadership skills and free thought.
- Fun science demonstrations that explain concepts and scientific subjects in an entertaining and attractive way.
- Scientific Spaces and Educational Applications
AHSF recognizes the need to provide access to knowledge for those who can’t receive support outside of schools by providing spaces and applications that address their knowledge gaps and help them learn/engage in different extracurricular activities.
This grant category aims to support projects that
- Provide knowledge spaces, whether online or offline, permanent or pop up
- Provide free knowledge to children who do not usually have access to such knowledge.
- Workshops and scientific applications around Critical thinking and design thinking in which they motivate teachers and students into finding solutions to problems they face or provide answers to questions without the need for guidance or directions.
- Scientific technological spaces that cover programing/coding, artificial intelligence, and others.
- Workshops and spaces around Differentiated education/ non-formal education/ vocational training in schools.
- Digital scientific content, including scientific topics and capacity building programs that serve the job market and specialized scientific training(s).
- Youth Forums and Debates
AHSF believes in the value created by open discussions between children and their peers or others, in order to have a culture of engagement and stronger formal conversation especially in formal settings where they need to become comfortable in engaging in serious professional conversation about important matters.
This category is for forums and debates aimed at two age group categories: school children (11-16 years) and university students (18-45 years). The central focus is to support projects which aim to engage and discuss different scientific and innovation topics and research. Specifically,
- Forums and debates addressing STEAM. (Science, Technology, Education, Arts, and Mathematics)
- Forums and debates addressing topics on Innovation sciences and research.
- Capacity building forums and debates.